My compositional practice in theatre is rooted in what I call Embodied Sound Dramaturgy
a process in which the actors’ own vocal and bodily sounds become the primary musical material. Breath, fragmented speech, laughter, cries, and physical resonance are recorded, restructured, and transformed into sonic entities that emerge directly from the dramatic body, allowing the performers’ presence to generate the sonic world of the performance.
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premiered @ the Venice Biennale 2026
new ambient album released on 19/05/26
on tour since 2025
on tour since 2023

Research and Development

01

Audio games

designing electronic games accessible to the visually impaired, using sound to represent all game elements: mechanics, narrative, spatial awareness, and interface

02

Audio Augmented Reality

enriching physical space with virtual sounds, interacting with the augmented world through movement and mobile device gestures

03

Augmented Audio Description

enhancing user experience, immersion, and accessibility of visual artworks through sonification practices

04

Gamification

applying game mechanics onto learning processes in educational, cultural, and creative contexts

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Projects successfully completed from last 25 years.

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